also check out the project website: http://machinewilderness.net/
Machine Wilderness is a platform organized by Zone2Source together with Theun Karelse from FoAM bringing together experts from many different disciplines and backgrounds to explore emerging hybrid ecologies where nature, technology and art intertwine. The emerging climate crisis and environmental damage show that our design processes underestimate the level of exposure of our landscapes to human activity. Our infrastructures, technologies and machines are not temporary visitors to our landscapes, they are permanent inhabitants.
Machine Wilderness is an arts and science program which explores what design processes could look like if they take local conditions in landscapes as their starting point. How can our technologies relate to the subtleties and grace of natural populations, mineral flows, foodchains and layers of communication? There is a focus on environmental robotics, or ‘entities’ as actors in shared habitats. What does their presence mean ecologically, culturally and sociologically, within a longterm view of interacting populations surfing collectively on the geological and meteorological currents that carry them.
In the coming years we set out to map the hybrid relationships between our technologies and landscapes through debates and workshops. Machine Wilderness is launched on the 2nd of November during our symposium at Artis (see public program/lectures and debates on www.machinewilderness.net). November 13 and 14 the first field and design worksop will be held at FoAM in Cornwall, UK (see public program / workshops)
see for more information www.machinewilderness.net
Machine Wilderness is supported by Mondriaan Fonds and Stimuleringsfonds Creatieve Industrie